![]() ![]() The bottom bar should now update properly. Made restaurant price list much less vague. Changed how the training grounds handle being at 0 stamina, slightly. Changed the ui again to be more mobile friendly maybe? It introduces some new, but hopefully lesser problems. But either way, let me know what you think! Also I'm starting to think I should get rid of that bottom bar because it's been giving me a lot of problems. ![]() And now I've changed the ui again to be much more like the original! I kind of liked the dark version, but this is more visually interesting. I think I have added a dark mode to the options menu? I have no idea how well this will work, and I'm really hoping it doesn't do any sort of weird flickering. Also changed one of Takeout Terror's attack somewhat thanks to Someoneoutthere. Added some more to ambient city descriptions thanks to Someoneoutthere! Fixed a text error with the takeout terror that was apparently there since the original game! Added ability to offer Sampson ample apples instead of regular ones thanks to Someoneoutthere​. Will have to use the "Update items" link in "hot fixes". Large fruits come in "stacks" of 10 so they sync better with the "eat 10" option in the inventory. Changed how studying at the mage guild works to be more consistent with other areas. Added sleep button to places where you can sleep so you can sleep while you sleep. Will have to use the "Update items" link in "hot fixes", which will only update new copies of the armor you get. Slightly increased armor values of armor. You'll need to click "Fix enemy stats" under "hot fixes". Also, maybe that button was always there? And because of that, the game is downloadable to play offline! There should be a download button below all the path notes and stuff on Itch.io. This should hopefully be the first "stable" version of the game! There's probably still some bugs I haven't figured out, but uhhhh, I think it's basically bug free? Changed tough fur's attacks slightly thanks to Someoneoutthere! Fixed running from unrunnable enemies being weird. Expanded the forest feast event thanks to The_Wind_King (with some help from Someoneoutthere) Updated thief's ai if you have a very high strength stat thanks to Someoneoutthere. Smoothed out enemy randomization to be less "random". Wyvern egg is now removed at a more appropriate point when you sell it. Stamina now affects your ability to travel. Slightly reduced the required stats for strength description changes. Fixed appearance of weight based travel descriptions in the city to be more sensical. Dodging works now! Apparently it was broken almost the whole time! Fixed mountain traveling not properly counting stamina. Thank you very much for your time, and I hope you have fun! exists, which certainly gives it a leg up! I'm not sure how well this'll compare to the original, but at a minimum. So don't get your hopes up too much for new content, but I do plan on at least trying to make this version work as good as possible. Working on Mountain of Fud (which I still somewhat plan on continuing at some point) provided a lot of great practice working with Twine, and re-coding the entire game in Twine was basically the easiest solution. I just wanted to get a functional version of it to exist, since I know that's something a lot of people were looking for. I'm not especially planning on adding any new content. So any feedback on your experience with the navigation systems or anything else would be very helpful. The grid of buttons no longer exists, which has a lot of up and down sides. The intent is to be an exact remake, but obviously a lot of things don't really translate perfectly, especially because a lot of stuff was poorly done in the first place.Īll that to say, feedback would be very helpful! So if you run into any errors or broken scenarios, let me know! Also if there's anything you like/dislike about the UI then please let me know. ![]() No content was really added, although a lot of systems have changed slightly in some obtuse fashions. But regardless, there is a newish version of the game. Good news! Fatty Text Adventure Game now exists in a non-flash format! Bad news! I have no idea how well it will actually work! So temper your expectations. ![]()
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